Author found a book "Interactive Storytelling: Technique for 21st Century Fiction" written by Andrew Glassner in The One Academy library. She found this book is interesting to read it as it provided some of the technique and guides for author or other artists who want to create a piece of artwork that is engagement for audience. This book might help author to develop her project in the future. Some of the points in this book that might use in author's final essay.
Author has selected Chapter 4: Story Technique, Engaging the Audience to make notes and understand the idea that raised by Andrew.
Andrew has noted there is a reason to make audience form engagement to a story. It is because people naturally want to fill in holes in their knowledge. If people that partial understanding of something they care about, they tend to try to fill in what is missing. Andrew has describe there are two benefits when an audience willingly fills in missing pieces of a character or plot.
First, the imaginative involvement causes audience to become more engaged in a story. The creative energy that have drive audience to step into the story themselves rather than just observing it. While audience attend closer to the story, they might looking for clues that help them confirm or revise the holes that filled in.
Second, when audience fill in the missing information, they are building personal connections from the fiction of the story into their own idiosyncratic experience and realities. Audience relate the characters and plots to their personal histories because they found interesting enough to remember and retrieve.
“An important personal contribution is the interpretation of subtext, or the thoughts behind our words." (Glassner, 2004)
Subtext is enormously important in emotionally ambiguous situation. Subtext can be clear and unclear. The vague situation that form engagement to audience due to their curiosity. (To make it short, it's fishing the audience)
Besides, imaginative elaboration can bond audience with a character very quickly. The ambiguity gives opportunity for audience fill in the missing pieces with their personal information.
Andrew has also listed down 13 narrative devices to get audiences involved and keep their attention.
1. Accordion Time - time is handled like an expanding and contracting accordion.
2. Advertising the future - An author can tell the audience about something that is yet to come, in order to whet their appetite.
3. Coincidence - a great way to get a story going. Easy way to make improbably events occur.
4. Crucible: Conflicts that happens when people forced to deal with each other.
5. Dramatic irony - The audience know something that the character doesn't, audience tension is heightened because they know what's at sake.
6. Foreshadowing - Foreshadowing suggests what is to come but usually without an explicit description of just what is on its way or what it will mean.
7. Hope vs. fear - Knowing what is around the corner, they simultaneously hope for a positive outcome and fear a negative one.
8. Planting and paying off - These techniques related to foreshadowing. A plant is something that is done at one point in the story that is later revealed to have special significance or a deeper meaning
9. Propelling transitions - Where authors know where the sequence of the story is going to occur, he can set up with a transition that drives audience headlong into it.
10. Plot twists - occurs when story turns in unexpected or unusual direction. Audience get surprise because they are unprepared.
11. Rewind - Multi point of view that present in the same event repeatedly.
12. Timebombs - such as countdown of the bomb, to create excitement
13. Viewpoint - The viewpoint of an external observer. The objective viewpoint, which the audience given no access to the inner thoughts or feelings of the characters.
In overall, Andrew has raised up the key to any successful story is bond between the storyteller and the audience. He has also listed down the methods for storyteller to reach the audience.
References
Glassner, A. (2004). Interactive storytelling. Natick, Mass.: A.K. Peters, pp.96 - 108.
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