Wayang Authoring is use in Web to revive traditional storytelling with puppets. The aim for this tool as an educational use for children around the world to improve media literacy through interesting an interesting and challenging application and an intercultural exchange.
Wayang Authoring is designed as a multimedia web-based application for children to create stories and a virtual community of storytellers. (Widjajanto, Lund and Schelhowe, 2008)
Author can't find the original Wayang Authoring but she found a similar application in Youtube. This video shows how is the application works and to let author have a better understanding on this tool.
Author found out this case study might compare with the first case study Ramayana. The difference between them is in Wayang Authoring, story determine by the user/audience where they able to create their own story by using the puppet character provided. While Ramayana website, story was implement with visuals and interaction. However, the similarities is they are revive traditional storytelling with the new media.
In author essay, she will comprehend both case studies to understand how does new media preserve both traditional culture story and the commercial value.
Wayang Composing. (2009). [video] Available at: https://www.youtube.com/watch?v=5gvD8VFctRk [Accessed 2 Dec. 2014].
Widjajanto, W., Lund, M. and Schelhowe, H. (2008). " Wayang Authoring ". Proceedings of the 6th International Conference on Advances in Mobile Computing and Multimedia - MoMM '08. [online] Available at: http://dl.acm.org/citation.cfm?id=1497284 [Accessed 2 Dec. 2014].
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